Week 10 The Look and feel


This week finalized the look and feel of the game level. I tweaked my level a bit to resemble the influences that i wanted to reflect in my game space. I added a bit more to the meshes to give them the "spacey" jet force gemini drone ship look.  The halls were inspired by the "Aliens" movie;" they are nasty and veiny walls. Though some of my norms didnt come out very great, I am really satisfied with the over all look of the level. Some things i would like to work into the level in the future are GUI and sound. With the tight time constraints i didnt get the opportunity to play with those aspects.



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